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 Armed Assault    
Armed Assault Armed Assault by Bohemia
We play ArmA very seriously -- primarily in COOP styles. We adhere to strict SOPs regarding movement, fire, and communications.

 

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 Armed Assault FORUM   most recent 5 post(s) 
ARMA ACE Mod
by Sabre on Wednesday, February 11, 2009
Updated sticky 28 May 2009

The ACE mod has been updated to version 1.09. I've added links below to downloads. All patches must be applied sequentially but full installs are available in the link below for anyone starting fresh.

Nice and neat all in one place ACE Mod Patches

The ACE Islands can be found here ACE Islands version 1.12

The ARMA Beta patch version 1.15 is here Beta Patch 1.15

The new ARMA Beta patch version 1.16 is here Beta Patch 1.16

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Console Commands Arma
by Sabre on Tuesday, January 27, 2009
Excuse my ignorance but is there a basic list of console commands and what they do for eth likes of Arma when you admin the server?

I picked a couple up from Jex and Riyker the other night after fathoming out what a pound looks like £ # Doh... but just wondered what basic commands I need.

Any help for the technoob gratefully received
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Arma: Standard Operating Procedures (SOP's)
by Jex on Thursday, September 25, 2008
In addition to our general SOP's, Team Element has additional procedures for Armed Assault. These are in place to ensure that the game engine isn't exploited by players to give an unfair advantage or turkey shoot. The idea of playing cooperatively means playing by team work. The SOP's below are put in place to encourage team work and fairness - we do not want "lone wolves" operating here.

Aircraft

Attack aircraft in Arma are over powered. They give a massively unfair advantage to the player to the point where two players in a cobra, for example, with enough ammo can take out an entire map. Because of the standoff range you can engage targets with and the limitations of the A.I., Air Assets should only be used in a limited role. Aircraft armed only with FFAR's/cannon have a more lenient perspective on this rule as they have to close in on targets. However, just because an AI patrol doesn't scatter when an AH6 looms into site does not give players the right to take advantage of this shortcoming and lay waste to them. There is no hard and fast rule as to how and when to implement this because circumstances will dictate the response. If your team is pinned down and being over run, a rocket attack by an AH6 could save the day but that is different to blowing up every patrol in a city you come across because the AI just lie down when attacked and don't move.

Snipers
Snipers do not find a hill 1km away and start plugging at the AI until they run out of ammo. The AI react extremely poorly to being engaged at distances over 3-400m. As a result, you can easily exploit the AI response by engaging them further away, free from retaliation.

A snipers role at Team Element will be one primarily of recon. Snipers only engage targets if ordered to do so by the CO for that mission, or if the assault team they are covering need support because they are getting over run. E.g. if the enemy are flanking the assault team, the sniper team should first report it and then engage if they feel that the assault team are in need of assistance.

Bottom line is: If a team member is about to be killed and the sniper team can do something about it then fire condition is green. However, this does not then free the sniper/s to begin firing at every subsequent target they spot.
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Mission Making Resources
by Sarc on Monday, September 24, 2007
Here are a bunch of good things to read up or use for mission editing:

ArmA Edit - Great for making simple briefings and other mission editing that's done outside of the in-game editor. You can create links easily in briefings to map markers. There's a crate editor that's handy for setting up a kit selection at briefing. It has all the commands available but no explanation of what each command does.

Scripting ...
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Essentials
by le3z0r on Wednesday, March 30, 2005
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Armed Assault
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Sounds (install only one)
FDF Sound Pack 1.2
FDFmod.org
Armaholic
ModWar
BI Forums
Chammy's Sound Mod
Armaholic
Yoma Addon Synchronizer Tool
» more
 

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